Compress Velocity / Pan by Frequency
« on: Jan 15th, 2003, 10:14am »
This map is to emulate an audio compressor. It takes a input with low level velocities (1 - 100) and translate them in the range of 100 - 127 velocities. Of course you can change the values between the ranges you need. It takes the input from all channells.
Panning by frequency:
I see the idea in a Piano Soundfont. The notes from the left sounds at the left, the middle notes, at middle, and the right at right. I have two speakers in front of my keyboard, and with this map i can imagine in playing on a real piano =). You can use it with others instruments, specially i like use with Harp arpeggio, to give the movement sensation. It can be util also with mallets, keyboards and harps.
An Idea for future:
Im thinking in a map that Add reverb proportionally to the place an instrument is placed in an GM orchestra. It must take the patch input, and then add the reverb.